EGSR 2026 · Symposium Track
Under incremental camera motion the 2D projections of Gaussians move smoothly between tiles. 3D Gaussian Splatting exhibits spatial and temporal locality in image space.
We implement the first instance of a 3D Gaussian renderer on Graphcore's Intelligence Processing Unit (IPU), comprising 1,472 independent tiles with only on-chip SRAM. Each tile 'owns' a screen-space region of the framebuffer; Gaussian primitives are routed to destination tiles via Manhattan-distance hops on a north-east-west-south (NEWS) grid. The hardware allows us to exploit spatial and temporal locality by enabling local data transfer between tiles.
The recorded conference presentation from EGSR 2026.
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This research was partly funded by the EPSRC On-Sensor Computer Vision grant (EP/Y020499/1). Website style after Triangle Splatting SLAM.